Hi, attached is a shoe last I’d like to flatten to get the 2D upper pattern. I hope to achieve something like the image below.
A few problems I’m having:
- The only way I can get the back parts not to overlap is with deformation type free. This is promising, but the lack of control isn’t ideal.
- The flattened boundaries are no longer smooth curves but rather wobbly
- If I cutout the tongue area before squishing, I get some really odd results, like the last is being flattened on its side
Is squish the best command for this task? Does anyone know of a plugin that would work better for this? Any other suggestions at all?
SamShoeLastToFlatten.stl (355.1 KB)
Hi Sam -
Squish is not really designed to unwrap heavily curved objects all in one go - you may need to split it up into panels.
Also, there are a couple of plugins that might help:
Of course, these are expensive solutions!
Pascal, thanks for your response. I’m trying to just squish a small section now, just the back quarter. It works good except the very back bottom edge seems to fold in on itself when I really need closer to a 90 degree edge. Any suggestions on any settings that could achieve this?
Vanessa, thank you for those suggestions, I will likely get in touch with them.
No, not yet. I tried cutting slits to see if that would allow it to spread, but didn’t work. I think it will have to be done in panels as Pascal said, and somehow put back together after flattening.
Create a new surface from the mesh, it can be flattened well without any problem.
Please re to the attached file.
ShoeLastToFlatten.3dm (531.0 KB)
Thanks @dream21jun. What was your technique for creating the surface from the mesh?
Created sections + NetworkSrf + Rebuild