OK, it is time to phase out Rhino v5, as v6 is better and faster in my world of modelling.
I have been very satisfied with the old Flamingo nXt renderer, and have over the years collected a library of more than 200 component blocks complete with material, texture, etc. Several of these blocks are over 100MB - and contain maaaany surfaces with material properties…
To my understanding, it is not possible (nor desirable?) to use old nXt with Rhino v6?
Also, the material definition is completely re-written, so old nXt materals can’t be re-used, so this is what I understand I need to do:
- Make a new “personal” nXt 5.5 material library (not required, but convenient)
- Create the materials I need (around 30-40)
- Make a nXt 5.5 copy of my Block library
- Open each individual 3dm-file, and assign a nXt 5.5 material to each surface as required
- Save file
- Use updated block in my assembly
- Render, using nXt 5.5
This is of course tediouos work, and I really need to do this as efficient as possible!
The only instruction/tutorial I can find on this, is the “Getting started” video on the Flamingo website, with the fishing rod.
Is anybody aware of other instructions/documentation/tutorials than the above mentioned video, and the Help-file? Preferably video, as these are (or can be) close to hands-on instruction