Hi,
I’m having an issue with a fillet not following a surface correctly, I thought it might be because what I was filleting to was not a single surface. I don’t know how to really fix this issue, I had used patch commands off a lofted ellipse the create the rounded surface I wanted and just joined the two. Is there another way to achieve what I want without having gaps? see attached.
I would use some of the following commands: ! _Revolve (for exact circle shapes) ! _RailRevolve (for controlled freeform shapes) ! _Paraboloid ! _Sphere or ! _Ellipsoid (then split the model and delete the bottom portion)
Judging by the model you uploaded, looks like ! _RailRevolve is the best command for your needs.
Sorry for the late reply.
Everything that @Rhino_Bulgaria said.
It really depends on what you are looking for.
For instance, if the outline needs to be exact railrevolve around a defined outline seem the way to go.