Ferrari Dino 246 GT
It was time to test Rhino 9’s render capability and to finally add this model to my gallery.
Modelled in Rhino 8 with all geometry as SubD.
Check ut this thread for some build info:
Ferrari Dino 246 GT
It was time to test Rhino 9’s render capability and to finally add this model to my gallery.
Modelled in Rhino 8 with all geometry as SubD.
Check ut this thread for some build info:
I love this project-
always fun to see more from it-
looks lovely in White, but I’m partial to Giallo Modena (ferrari yellow)
there it is…
Excellent! ![]()
render Rhino ?
Yes, a illuminating cube for main light and reflection + two rectangular lights for fill and a low emitting hdri for subtle added reflections. + dof at f11.
This looks phenomenal. It really captures the feeling of the design. Great that you capture the small details and splits etc with subd!
Thanks for the feedback, Sach!
I find the process of figuring out what the bare minimum in modelling is very interesting. And working with subd is like drawing good nurbs curves, only place the controlpoints you really need.
Glad you liked it, that makes sharing rewarding.
Such a clean render. Even the indicator and stop lights look real! Body panels being so accurate in separation distance is kind of a give away though ![]()
As a big fan of the cars of era, I got fooled first thinking it was the rear of a Lambo Miura… Was not disappointed. I drove this very same car back in the 90’s in Wisconsin around Road America just after Enzo died. Car’s value jumped from 100K to 500K in that week! And even got to meet and chat with Juan-Manuel next to a gorgeous midnight black Miura SV sitting next to us later that night at the classic concourse prize!
Those cars had “style”…
Thanks for that story Xavier!
And the Lambo Miura is such a classic, lots of elegance and omph, not a bad thing to be compared to.
That’s exactly what drove me into tho modelling some of them, I was partly curious about why CAD happened to develop at the same time as this shift away from “tons of personality” occurred: Was it because of it, or just a correlation and not a causation. And partly does SubD fit the bill to do this kind of modelling.
My current conclusion is that with CAD came the hyper focus on Class-A surfaces and what that meant mathematically, resulting in avoidance of “impurities”, and a shift away from what-you-feel is what you get (clay modelling) with passion, together with the 80’s soft take on everything. And the latter is “yes” sub-d shift “nerdy modelling” into a more emotional approach, where the “whole” trumps independent nurbs surface perfection. ((Conclusion of conclusion: Use SubD for sketching and Nurbs for feeding production, where appropriate of course))
Cheers!
I use to model car profiles with macpaint pixel by pixel… Totally sub - D!
And I used dPaint on the PC back in the beginning of the 90’s ![]()
Drawing pixel by pixel teaches both patience and approximation, not a bad thing to build on.
I was 2 or 3 hours pixelating a copy of an LP album cover (didn’t have a scanner in 1984 or 85?)… and mom goes, why is light on in your room in the middle of the afternoon? Monkey flipped the switch…
Never used that socket again. Not the last time by FAR!!! when I learned to save often or after any change.
And no, the last time wasn’t with GH… Champion lately…