Would it be possible to have an optional feature added to Rhino that allows for backfaces to have a pattern on them rather than just a colour?
I often use various colours when modelling (as garish as it can be) to help me differentiate parts and give them specific meanings. But, when I add coloured backfaces, sometimes the colour is so similar to the colours I have in use that I can’t tell the difference.
What would stand out would be the option to have something like a mid-light light grey dots or hatching that would stand out from colouring.
Hello - the only not very graceful workaround that comes to mind is to apply a 2 sided material and set the object to use Rendered or a copy of rendered mode (SetObjectDisplayMode):
Hi, you can setup a custom backfaces material per display mode, which may include some patterned texture. I am not sure though if the size of pattern will stay consistent on all geometry, since they will have various UV coords. But maybe you could experiment with that.
Pascal, Thanks much for the quick reply. Aye, that does look slightly less than graceful but not a bad consideration for some other things. I did have a play and it wasn’t quite as efficient as I was looking for. Jaerk and Andrew’s solutions worked great. I clearly must’ve missed the custom settings when I was looking at this - just what I needed
Cheers, Jarek. I hadn’t noticed the custome option before somehow, despite it being right in front of my face when I went back.
Nice solutions Andrew, those patterns are even better than what I had in mind. There’s no mistaking that they’re backfaces, until I start texturing coral, that is! Mind if I steal these to use?
I use a custom viewsport mode to quickly check the face direction. It has yellow and blue materials, so it’s basically impossible to make a mistake which side of a surface is which colour. Here is it if anyone wants to try it.