Feature Request: Blur Filter for Texture Panel in Rhino 8

Hello Rhino Community and Developers,

I’m reaching out to suggest an enhancement to the Rhino 8 texture panel that I believe could be beneficial. When we import an image into the texture panel for creating materials, we lack an in-built feature to apply a blur filter directly within the panel. This function could be helpful, especially for softening bump maps and simulating realistic light scattering effects on textured surfaces.

A blur filter could help soften the edges of high-contrast areas in bump maps, leading to more natural lighting effects and shadow transitions on rendered materials.

I’ve attached a screenshot of the current texture panel

What do the rest of you think?

Thank you for considering this suggestion.

Best regards,

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You can do that already by using the resample texture:

Grate! How to add that blur node filter to the texture. Can you add a small tutorial here?

  1. Create a material
  2. Add texture to a slot, pick Resample Texture
  3. Add image texture to the slot provided by Resample Texture

The Resample Texture contains the Blur section.

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Aside from the use of the resample texture, this feature request exists as https://mcneel.myjetbrains.com/youtrack/issue/RH-78399 and I added your vote. Thanks!

I also cover the resample texture at 9:30 in this video https://youtu.be/rBmMnTmPUIY

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