I’ve been exporting FBXs to import into Maya. Nurbs FBX is preferable, but unfortunately all polysurfaces are exploded to individual faces. Mesh FBX’s turn closed polysurfaces into solid mesh objects but everything becomes triangulated.
Ideally, I would like to export nurbs FBX into Maya without exploding polysurfaces into individual surfaces. Is it possible to have this as an export setting in Rhino? Or is this simply a limitation of the fbx format?