FBX export


#1

I’ve been exporting FBXs to import into Maya. Nurbs FBX is preferable, but unfortunately all polysurfaces are exploded to individual faces. Mesh FBX’s turn closed polysurfaces into solid mesh objects but everything becomes triangulated.

Ideally, I would like to export nurbs FBX into Maya without exploding polysurfaces into individual surfaces. Is it possible to have this as an export setting in Rhino? Or is this simply a limitation of the fbx format?

A


(Pascal Golay) #2

@tim - any idea here?

-Pascal


(Tim Hemmelman) #3

I looked through our plugin and based on what I saw I think it’s a limitation of the format/SDK. They don’t have a container that’s analogous to our polysurface(brep). See http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=files/GUID-2F7D6FDB-82D6-41EC-977C-01FFCA5EC382.htm,topicNumber=d30e2385 for a list of the objects in their scenes.

Tim


#4

Thanks Tim,
I discovered STEP export retains polysurfaces as complete objects in Maya so ill use that when required.

A