Hi,
I am experiencing what appears to be a very bad bug detrimental to my company’s day to day pipeline.
When exporting from Rhino 7, typically we would export as an .OBJ as that is the only way to produce a welded mesh from Rhino that retains edge sharpness, however we have ran into problems explained in this forum post so are instead trying to export as .FBX
However the mesh produced in the .FBX is not welded and there is no option to weld meshes on export like there is when exporting as .OBJ making models extremely difficult to work with.
Fixing this introduces very cumbersome and additional steps that are just not feasible for models with hundreds or thousands of parts that we typically work with. This is not a simple case of welding the mesh in Rhino as doing this loses edge sharpness and, to reiterate, is an extra step that we otherwise would not have to do.
Resulting .FBX files also seem to obscure UVs, ignoring their scale and position.
here is my desired geometry in rhino. notice the selected mesh is a closed mesh
here are the settings used to export as .FBX
here is the resulting .FBX in blender. the shells are one object but are unwelded and the UV scaling and position is completely wrong in comparison to the rhino geometry.