I’m struggling with a surface that I’ve lofted throught a series of mesh_intersects.
The lofted surface has been edited using only the surface control points and not the original curves and history, for time saving really. The result had a few anomolies that I corrected by dragging control points around. However, I still have a surface which has a couple of holes at the point where my original curves started to sweep around the ends to close the loft. The surface is also quite tight (by this i mean that it’s highly sensitive to manipulation, giving a fairly unfair surface. Is it possible to make the lofting a bit “looser” at this stage?
Lastly, how can I get the ends to be represented as a fair nose/tail and not segmented as seen in the last image?
many thanks in advance for your thoughts!