I am working on a GH file to develop a paneling system for a tensile fabric structure we plan to use as lost formwork for a light weight paper structure. We have been using very elastic fabric to create dynamic forms, but the elasticity allows for too much deflection once continued layers of pulp (liquid paper) are added. After a certain number of layers, the fabric stretches too far and begins to tear the paper layers. Our solution is to use a rigid fabric (burlap) and join it into our desired form prior to applying tension. So now we need a way to find the most efficient paneling system to be used with our rigid fabric formwork. I have been able to use kangaroo to simulate our tensile forms, but I am having a hard time figuring out how to flatten the mesh. If I could flatten the mesh, then I can manually draw the panels. I was able to create a nurbs surface and smash it, but then I get hundreds of surfaces from the UV grid. In my eyes the UV grid is not the most efficient way to panelize the formwork. Does anyone have any suggestions on how to flatten the mesh without the restriction of the UV grid?
Fabric Formwork_10.16.2019.gh (21.6 KB)