Finally, the automotive section
this is a concept of a midengine supercar,…Rhino5 and Vray,…
Beautiful work as always!
Have you tried Rhino 7 Subd modeling for some of your forms?
To be honest i havent, im still stuck in the combination of Rhino5 and the VSR shape modeling plugin.
I quite like the idea of Hybrid modeling but im not too sure where it would shine in automotive design, i do however at some point am going to learn subD modeling so i have to start sooner or later.
btw, i noticed that oldie you posted in the “about” post lol, i think thats 2003 or something, man im getting old,…
Beautiful work and render! Love it
Very nice! But im wondering if the visibility on the front sides is not hampered by the wheel arches? I think LMP (Le Mans Prototype) cars dont have this issue as it’s racing but for a street car Im wondering how that would work out…
Orrrr… you can say…
Awesome fictional concept rendering! thanks for sharing your incredible work!
@xavier.bury well, this is kind of the wec for the road type of car, like the valkyrie, so yes, theres allways some compromises with these type of cars.
@theoutside no worries, i think its valid criticism
Fantastic model and renders !
i just drove 6000KMs in an Ariel atom across all road types (including mountian dirt roads) where you are sitting quite low and despite the lack of body panels (imagine the car is transparent), it is still hard to estimate turn in at the short distance (just when you see an imperfection in the road/kerb you want to avoid).
This shouldnt happen under WEC conditions (thanks for the WEC new word of the day)… But in tight ‘regular’ road conditions it can be tricky to avoid the regular road happenings. Worse is pinching the wider rear tire bending the rods on a sidewalk (yes, I managed to do that in the Spa pit area!)
It’s not the high front that is the issue but it’s long prolongation blocking the mid-view that would be the issue. Again, my humble opinion after a 6K KMs trip…
But damn, who cares really when your driving either beast how it is meant to! Impressive design, im impressed how you kept the cockpit so narrow and made such a planted silhouette while keeping gracious curves and adding the aggressive door skirts… The position of the rear wheel is funky… Not sure but there might be massive aero dynamic issues with that… But im not an expert… Would love to hear about it…
Very cool job. About that I have a question how did you get the blur effect on the wheels to make the car runnin and the wheel moving? I didn’t understand how to make this effect with v-ray which is my rendering engine I like to work with.
Thanks for your answer
This car is really a masterpiece to me, so accurate and smooth. Rhin5+VSR is so distinctive and powerful combination that I’m not even sure if there will be released something similar. I assume you’re working using pure Bezier patches, any chance to have a look at the layout?
Gizio, try achieving this in Photoshop. Might be the easiest way to go…
Sorry, for my late reply, like Jurgen said, i did it in photoshop, radial blur or something, very easy, not perfect but works enough for me,
@Mikey Thanks, ive attached the wireframe, for personal projects i dont pay too much attention to singlespan etc.
@xavier, again, valid points and i will deffinately put those thoughts in later designs, a bit bored by car design lately though so maybe in the future youre a lucky guy btw ;).
Thank you Jurgen, I do already apply that method, but I thought there was another better way on V-Ray.
Good job! Now for next level, imagine a big german pilot with helmet in it. I mean make it real. Gaps, wheels space etc. After you have done that, then pass it as a book to Pininfarina. Buon natale