Exporting FBX out of GH

We decided to stop using Solidworks assembly for kinetic architecture as during Covid Dassault wasn’t very helpful.
Now we are relying on Grasshoper/Rhino and Modo
We create all our gears/rigging kinetic system in GH and there are no way to export the animation (pos and rot coordinate) to FBX (for Modo)
So we have to re rigged everyting
Having a simple export animation like the old plug in Centipede use to do would be great for Modo/3dsMax/Blender

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