When exploding a block that contains a hatch, the rotation of the hatch after exploding doesn’t match the rotation before exploding if the block instance has been rotated.
- Create a block with a hatch in it.
- Rotate the block instance.
- Explode the block instance.
- The hatch “resets” to zero rotation rather than maintaining the rotation it had in the block.
Maybe this is intended behavior, but it seems weird that hatches pick up scale changes from blocks this way but not rotation changes.