I’m just starting to dive into rendering and can’t seem to figure out how to get the environment to reflect in the brass material I’ve assigned to my object. I’m using Rhino Render, brass material from the material library and the Blur_Loft from the environment library with projection set to automatic.
I noticed that if I put another object in the scene like a sphere, it will reflect in the render preview but doesn’t show up the view port image.
My quick guess is that due to the angle being pretty high you’re actually seeing the ground reflection.
Note that Rendered mode doesn’t do inter-object reflection nor does it block environment reflection through objects.
Here on the left Rendered mode, on the right Raytraced (which is the same engine as Rhino Render). The scene is a cylinder and a sphere on a large plane. I have used the BCN Airport environment for skylight and reflection environment
On the left you can see that the lower part of the environment is visible in the sphere even through the plane. Likewise you see the environment reflection, but not the plane reflected, nor the other object in each other.
Now compare with Raytraced (Rhino Render): the plane is properly reflected in the cylinder and sphere. And both objects also reflect each other. Also the surfaces through which you can have an actual reflection visible of the environment you can see it.
Now if I go low enough with the vantage point you’ll start seeing the environment reflection, since it can be reflected.