tatsuya
(tatsuya)
1
I want to make a mirror in the Rhino but the reflection is not working.
The environment in the reflection is very rough.
Is there any way to reflect the surrounding environment in real time in the display mode rendering in the work viewer?
The attached data is with an HDR texture assigned to the environment texture of the custom material.
mirror.3dm (1.5 MB)
nathanletwory
(Nathan 'jesterKing' Letwory)
2
Instead of putting the HDR in the custom material environment channel create a new environment.
Assign your HDR to the environment and set its projection to spherical.
Then set this environment at least as custom reflection environment and as custom skylight environment.
Then create a Rhino Metal material, set its roughness slider fully to polished, and assign this to your mirror object.
1 Like
tatsuya
(tatsuya)
3
Thank you for advice.
I’ll try it !