Hello everyone,
I am trying to create a simulation, where simple patterns emerge based on proximity in a randomly increasing point cloud. As these patterns/groups emerge, I want to make more complex patterns at certain thresholds.
For example, when a group is 4 or more it the points to become 10%A, 40%B, 30%C, 20%D.
For above 30 points, another more complex pattern ABCDEFG etc
I have attached where I have managed to get so far, I am using cross reference to highlight the point groups at the moment, but cannot figure out how to then effect the distribution within these groups.
The randomly increasing point cloud is based petrol stations and the simulation is them being de-commisioned, so there is an existing point cloud gradually that randomly change use, I have done this with random reduce atm.
I aware this is entering territory of ‘please do my work for me’, so I would appreciate even conceptual advice and maybe what this is actually called so I can research it easier! Hard to even describe it effectively.
Thanks for your time.
Will
growth pattern.gh (46.6 KB)