Project for uni - 3D Modeling and Rendering Studio.
Made with rhino 6 and keyshot 9
unwrapped textures in rhino, displacement maps and decals made with illustrator.
Project for uni - 3D Modeling and Rendering Studio.
Made with rhino 6 and keyshot 9
unwrapped textures in rhino, displacement maps and decals made with illustrator.
That is nice work, at a high professional level!
Well done!
Really clean, detailed modelling; great no-nonsense renderings! The front and back (first and last in the turn-around) renderings would IMO benefit from a non-symmetrical lighting setup - I think it adds to the depth perception of the object and makes things a little less static/rendered. But really great job!!!
-Jakob
thank you very much!
Hey there Jakob, thank you for your feedback. I really appreciate it.
I agree with what you said, I also think that a higher contrast hdri should have been used as per the first and last pictures. I must confess at that point I ran out of time and had to deliver fast so I didn’t have time to make a custom HDRI for each view of the razor. Those were rendered individually with the same lighting and then assembled in indesign. In hindsight I probably should have duplicated the model in the scene and created just one custom hdri. I feel stupid now but we live and learn haha this was also my first time working with rendering software so I’m satisfied anyway
Cheers
J
Well, if that’s your first try, you’re off to a great start!
-Jakob