I’m trying to sort out a jewelry model - ring - for printing but whenever I try to use the command ApplyEdgeSoftening, it says “37.1% of the edges were not softened because the softening radius is too large.” The result is a 0.1 edge which isn’t ideal.
Is there another program I could use to make the model a little less sharp? I can’t print until I do this…
You’ve got two very skinny surfaces at the sides and they seem to mess up edge softening. If you delete them (and the front and back of the ring) and then match the remaining surfaces, join the whole thing up and use cap to close it again, the ring “softens” just fine - see attached (shown here with 0.25mm).
sochin is correct, the Edge Softening effect is only applied to the render mesh, not the original object. If you want the render mesh - then the ExtractRenderMesh command is what you want. However, you’ll find that the edges aren’t as soft as you’d expect from looking at the viewport, since the roundness of the edges are mostly an illusion caused by the normals.
Edit: I got beaten to this by 2 people. I need to up my game.
Hi Normand could you tell me how you identified and removed the problematic surfaces? I couldn’t seem to find them or delete them… Also could you please remove your attachment? I’ve downloaded it already, much appreciated!
I ran this through the Rhino-ZBrush-TSplines-Rhino workflow and roughly guessed at the settings to get a similar look. This was a 3 minute process, trying to get it exact would take more time. Things that are organic tend to be more forgiving if there are slight variances in the process. I haven’t used this method on precision work.