Is anyone else having problems with draw order working with curves in RH6? I never remember it working 100% of the time, but recently draw order has been inconsistent at best. I’ve tried updating and rolling back GPU drivers, cleardraworder command, project to cplane, none of which make any difference.
Are there any workarounds or fixes I’m missing? I tried scouring the forums but didn’t find anything promising.
Rhino 6 SR13 2019-2-27 (Rhino 6, 6.13.19058.371, Git hash:master @ 17cd8b51accbe17dd04b48028f49d5e77a67f17b)
License type: Commercial, build 2019-02-27
License details: Cloud Zoo. In use by: Justin Trudeau ()
Windows 10.0 SR0.0 or greater (Physical RAM: 64Gb)
Machine name: DESKTOP-HQIP7IJ
Primary display and OpenGL: NVIDIA GeForce GTX TITAN X (NVidia) Memory: 12GB, Driver date: 3-17-2019 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 419.67
Secondary graphics devices.
NVIDIA GeForce GTX TITAN X (NVidia) Memory: 12GB, Driver date: 3-17-2019 (M-D-Y).
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-17-2019
Driver Version: 22.214.171.1247
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 12 GB