Drafting Mode, Keyboard Pop-Up, and iPadOS 26

Hello,

I realize I’m not that active on this forum but I check it almost daily, and I’m diligently following the amazing progress by @mkarimi

Drafting Mode
The first point I wondered about is a maybe a wishlist item. It seems like from a functionality POV, iRhino is being separated by doing markups, and modeling. There is something that I use a lot, especially towards the end of projects, and that’s drafting. Due to the nature of drafting, I would guess its processing demand is rather low, as it’s essentially all 2D. But the missing features of not being able to create a layout, not being able to click into a Detail, make it impossible. Also things like text, line weights for print etc.

It’s probably a low priority for this version of Rhino, but drafting is what I would be more inclined to use an iPad for. Yesterday, I spent the day modeling something, then I had a long train ride where I would have loved to just dimension and annotate the drawing I already set up at the office.

I suppose as features become available, this functionality will open up. But perhaps it could be a dedicated tool tab, similar to the desktop version. Come to think of it, I would love to have standard sets of tools in tabs anyway.

Keyboard Pop-Up
This is just noting a bug/behavior. When the iPad is attached to a magic keyboard, the functionality of the app is greatly enhanced. But a weird quirk of iPadOS and attached keyboards is the software keyboard bar that pops up when you start to type. It covers the command bar in Rhino as soon as you start to type. It would be great if the command bar was at the top like the desktop version, or at least a little higher.

iPadOS 26
I’m sure you watched the WWDC keynote and saw the enhancements coming to iPadOS 26. Namely the real cursor and menu bar. I’m just curious if this changes your thoughts about the iRhino UI, and whether you would move it to be closer to the desktop version.

Keep up the great work!

I don’t suppose creating a layout by itself will be very useful without fully supporting drafting features, But one step at a time, I logged it here:
RV-1392 Create Layout in iRhino
RV-1393 Activate detail in iRhino

The latest build has a “print preview” option. I think that’s what you’re looking for

Have you tried iRhino WIP? You can run the DimAligned and other dimension commands. Let me know what doesn’t work there.

You can do that now, Long press the area between command icon and the selection tool, select top-right from the menu

I downloaded iOS26 beta and started playing around with it, most of the UI changes we get for free. Menu bar and multi-window functionality needs work from us to support. I haven’t dug deep into it but it’s on my radar.

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Thank you for the in depth reply @mkarimi

First, I didn’t realize I could move the command bar so that’s my mistake. It’s much more clear having it at the top. I guess this leads into my question about iOS 26 and the UI. My point was more that with the addition of the menu bar and a real cursor, would you consider a UI that is closer to the desktop Rhino? So a set of command tabs along the top, a typical File, View, etc command bar, and so on.

For drafting, I do use DimAlign for dimensioning, but without the ability to change line weights or text size, the PrintDisplay is only helpful for viewing an existing drawing.

Thank you for adding the layout feature to the pipeline though! That’s a huge help.

It is a possibility, but I’m not in a rush to add a set of features that only work on a subset of devices/OS versions. So far most things we have work on both iOS and iPadOS 17, I’d like to keep it that way as long as I can.

Understood, adding linetype support is a big project requiring its own UI. iRhino is still meant to be a viewer.