What I’m pretty sure he’s looking for is a perspective projection of the text from the viewer’s standpoint (i.e. the camera point) to some “walls” - i.e. if the viewer was to stand exactly at the camera position and look at the walls, the text would look undistorted… You can’t do this with normal project/pull functions.
I think @pascal had a script for this, I had one too, but I can’t find it anymore…
The basic principle is to extrude>to point the text curves backwards to the camera point, then extend the resulting surfaces forward to intersect with the walls, the intersection will be the correct (distorted) outline.