The developers of LBT suggest the error (?) for the Apple OS is here:
" the specific part of RhinoCommon that is failing to render the legend correctly in this case is the DisplayPipeline.DrawSprite method. You can see that it is called here inside the component source code to render the legend to the screen:"
This is correct; Rhino on Mac does not have a proper implementation of DrawSprite. I’m sure we will have something working in the future, but it is hard to say when that will be.
Thanks for the rapid response. I am distributing a LadyBug Tools environmental science learning platform to a class of 300+ first year students in July. I noted this issue last year in July.
I assume that I need to tell the Windows students their graphics will look better than those who use Apple computers? And re-label some of the interaction sliders/components so they specifically address these differences?