Hello,
I assume you are already aware, but it seems that the sprites are inverted in the SR15 release candidate. Is this something we need to fix, or is it just a temporary adjustment?
Right-bottom corner!
Thank you.
Rafa
Hello,
I assume you are already aware, but it seems that the sprites are inverted in the SR15 release candidate. Is this something we need to fix, or is it just a temporary adjustment?
Right-bottom corner!
Thank you.
Rafa
@rafadelmolino We don’t have those kind of viewport sprites in Rhino, so I doubt we are aware…
@stevebaer is this something you can advise about?
Hi,
No, we use them in RhinoArtisan! DisplayPipeline.DrawSprite().
Thanks,
Rafa
This sounds like a stop-ship issue. Changes were made due to this report which conflicts with what you are reporting.
@rafadelmolino thanks for reporting.
This issue is reopened RH-85324 Display: Inverted bitmap drawing (regression)…
RH-85324 is fixed in Rhino 8 Service Release 15
I’m not sure why this isn’t working now.
What version of DrawSprite are you calling?
https://developer.rhino3d.com/api/rhinocommon/rhino.display.displaypipeline/drawsprite
Is there any chance of getting some sort of repeatable example which shows the bug? Sorry for the inconvenience.
Steve,
I was using the first method, now I changed to the 3rd and it works.
Thanks,
Rafa
Thanks, I see that those two functions unfortunately take two different code paths. I’m working on a hotfix for this for 8.15.