DIsplay bugs rhino render

er

When you change the repeat values of a custom material
you get funny results. It goes back to normal when you give
a new value

Hello @camelworks,

I tried creating a custom material with a bitmap texture. I then modified the repeat values and I don’t see anything odd.

Would it be possible for you to share the file? If you want to do it confidentially you can do it here: https://www.rhino3d.com/upload

Set the recipient e-mail to david.eranen@mcneel.com
As a comment paste the link to this thread.

Also, could you explain a bit more in detail how it is that you are repeating the issue?

Thanks,
-David

sending you the file with we transfer. It was a jpeg.

to replicate: create custom material with a jpeg as texture.
change the repeat settings and this should happen
tell m


these are the pictures if it helps.
all the best

Rhino 6 SR0 2017-12-5 (Rhino WIP, 6.0.17339.11131, Git hash:master @ 01128be76fcfa21764b3cd10786b227fe05fc7bb)

Windows 7 SP1 (Physical RAM: 16Gb)

Quadro K620/PCIe/SSE2 (OpenGL ver:4.5.0 NVIDIA 377.11)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 2x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: NVIDIA Corporation
Render version: 4.5
Shading Language: 4.50 NVIDIA
Driver Date: 3-17-2017
Driver Version: 21.21.13.7711
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2 GB

Thanks, I got the model!

When I open it it looks normal, and when I change the repeat values nothing unexpected happens either.

I must be doing something wrong still. Are you changing the repeat values by typing them in or by using the Up/Down buttons? What values are you using?

Also, you say that “changing the values” makes it look wrong, but giving it a new value makes to look right. What’s the difference between “changing values” and “giving a new value”?

Thanks,
-David

Hello .there is no difference between “changing values” and “giving a new value” .
it is just repetition that turns it back to normal.
I will try to make a quick screen capture later

Hello - you can repeat in the mapping (object) and in the texture itself - which one are you using when you change the numbers? It looks like it’s in the texture, probably, but just to be sure everyone is monkeying with the same numbers…

-Pascal

Hello. For now I couldn’t recreate it as well.
I was changing the mapping. Didn’t know there was another opition. Thanks for the tip

Had something similar happen with a another jpeg in transperency.
Will get back to it on sunday.
Have a good week end. Happy Hanucha. Noam

Hello. I tried to recreate this but it didn’t work.
maybe the new build does something diffrentley or there is a freak issue with the hardware here.
attaching another file that gave me similar problems

@DavidEranen I sent you the two extra files they where too big to load. Thank you

Hi @camelworks,

I got the files, but I can’t see the same problems that you show in your screen shots. Can you still repeat the problems even in these new files, or was that also fixed in latest Rhino BETA version?

I would also suggest you update your graphics drivers since they are ~9 months old.

-David

Hi @DavidEranen It Happens some time but not in a way I can replicate.
For now the new Beta seems to work well. I will update the driver
and report when I have an easier day. Thank You for your time and effort.