Hi McNeel
Why is it that displaced PBR materials have to recalculate the render meshes each time the object has been hidden? That’s just a waste of time! I know nothing about programming, but there must be a way to keep the render mesh intact while hiding the object.
-Jakob
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Hi Jakob, in a test I did here, I can’t replicate this. Do you have a (simple) test scene you could share that shows this behavior?
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Hi @Gijs
Sorry for not getting back to you before! Seems to have been intermittent - can’t repeat. Sorry for the inconvenience!
BR, Jakob
well, faster than me
Good to hear this is no longer an issue.