How do I displace pattern on an organic mesh I have created in grasshopper. I would need to replace this image going forward depending on the project and the pattern needs to fade out according to distance from a certain mesh.
HI, thanks for your reply. I cannot share the file but I’m looking for a similar effect as in the below picture. (I have place an object at the top of the cylinder and the pattern fades based on the distance from it).
The mesh shape would be different in every instance my definition is run though.
Yes, But I’m not able to set it up.
I have 2 meshes one (one with pattern one without- do not know how to set it up so that the pattern only occurs in the desired area)
Hello
what you show on your reference image seems to be a texture displacement for the hexagons and some fading that could be done with attractor or texture. The main drawback of this approach is that it needs a fine mesh.
OR It could also be possible to map some grid on a mesh with shapemap and use it to make a pattern
OR if surface to use some classical hexagons
OR if revolving surface to use these tricks
So there are many solutions that depends on the geometry you have, what you really want …
instead of that
or
it could be best you post some geometry and script and if not possible try to make an example that could be shared.
It’s really hard to tell what you are doing wrong without any geometry.
My guess is that your small mesh is not positioned inside the relevant reference polygon.
I suggest that you convert the Mesh object to a Nurbs surface first. Then you can create these shapes on a plane and then use the Sporph to map them onto the surface. Here is one for your reference.