Hey everyone, I have a question about texturing on a curved surface. I don’t have the most experience with Grasshopper, but I’ve been able to come up with my own code based off of a string of Youtube videos.
Basically what I’m looking to do is to use my pattern, and try and smooth the surface transition so that the bump vanishes into 0. Currently I just have the pattern set to a standard height of 0.1 in the Z direction, but I was wondering if I could vary that height along a curve in grasshopper without cutting it, or using cage-edit in rhino.
Maybe there’s a much easier way to get a similar result without using my code as well, which would be valuable.
Attached I have my rhino file, gh. file, and some images.
Any help is appreciated! Thanks!