here is what i want to achieve: i try to design a stone sculpture with different surface finishings. the idea is when i cut the block with a parallel projected curve (boolean difference) i want the resulting surface to be polished and the remaining part of the stone block to appear somewhat “natural”, therefore I decided to use a displacement map.
i already searched the web for a solution of using different materials for one object in rhino (like it is possible in 3ds max with the numbering of the object’s faces) and found out that it was only possible when the object is exploded.
that might be a solution for let’s say differently colored faces… but when I have a “normal” and a displaced material there appears a gap between these faces. (which is not surprising but really annoying as I don’t want to fake the edges in photoshop)
is there any solution to that in rhino 5?