i do all my renderings in Rhino5. to a certain extent have got the desired output.but just not getting the right material settings for diamond.diamond looks fake it dosent give tat spark.
also i want the background to be black which is my basic standard,i want to maintain that for all my products.
please help me with your suggestions
There’s some overlap here with your other post regarding rendering gems in the v6 WIP. I’d suggest focusing your efforts in the WIP using the Raytraced display mode. You can use v5 as well but it will require setting up an environment with an HDR texture via the Environments panel. After you get the look you’re after in the WIP, use the File drop down menu>Save as Template option to save the 3dm with your common materials and render settings. Then simply import any new model into that template file to keep the same look from render to render.
To begin with start with proper diamond geometry…the one on your render looks like a sphere with chopped of top. Only with proper geometry you’ll get correct refraction.
To make your life easier I can show you bad and good example.
You can find some HDR textures I’ve shot here http://www.food4rhino.com/ or just do a Google search. Anything with lots of lights in the image will work well for gems.