A simple question : Is it possible to mesh a cylinder in Rhino usind only quad ?
I try to use the usual mesh tool which gives me QUAD on the sides, and some TRI at intersections between sides and top/bottom of the cylinder.
I didn’t achieve to supress TRI and replace them by QUAD.
Any Tips for me ?
I today had to discover QuadMesh myself. It’s just in WIP, but works pretty good:
There are 1873 quadrilateral polygons and 0 triangular polygons in this selection
There would be 3746 total triangular polygons in this selection after forced triangulation
This mesh looks like T-spline isocurves. Similar algorithm can be used to replace NURBS with T-splines. I hope that Rhino 7 will have geometric modeling kernel similar to T-splines.
Thank you for your answers. I 'm now using Quadmesh from WIP and it’s work well for a vertical cylinder.
May I ask for advices regarding the Quadmesh options I should used if i want to realise a quad mesh of the following geometry (cylinder on cylinders) ?
The holes are to be expected at this point. Work on the WIP command was put on ice September-ish 2015 and you would probably want to explore other ways of achieving your target for the time being. Possibly PanelingTools.