New to both Rhino and t-splines. I am trying to make a mesh from a polysurface I made in Rhino that I can use in t-splines. From the tutorials t-splines needs quad meshes but when I use nurbs to mesh in Rhino it is full of triangular meshes. Is there a way to make them into quad? Or maybe it would be better to try modeling this in t-splines instead of trying to get the Rhino model to work.
Rhino does make triangles when you mesh a model- You will have a very hard time trying to use that mesh in tsplines-
I’d recommend modeling natively in tsplines if an organic model is your goal-
this is a screen shot of the mesh.
I am starting to think you are right. I am thinking I could lock this layer and use it as an image to model it in t-splines.
Yep, especially with trimmed edges and joined edges, there is no way, currently, to force quad meshing. Single, unjoined, untrimmed surfaces can make quads.
-Pascal
yep that has zero chance of being useful in tsplines-
model as two separate tsplines objects and then convert to nurbs and boolean together-
Outside, could you say what you mean by model two objects? I was thinking of modeling one half and then mirroring it.