New to Rhino and could really use some advice on the best approach towards creating what I have in mind.
The shape I am trying to make is similar to a back massager (see attached images) and consists of three spheres in a triangular formation…around which I need a skin of some type (?) to form a single blobby mass. Think three balls of goo being pulled in different directions.
I’ve had some promising results between two of the spheres by slicing the spheres in half and using the resulting circular edges with >sweep2< along 2 splines.
Any suggestions would be GREATLY appreciated…thanks!
Agreed with ATH. If much of your modeling future involves making free-flowing shapes, an organic modeling plug-in should be considered. Off-the-cuff I can envision 2 or 3 ways to do this in T-Splines (tsPipe, radial symmetry, QuadBall face bridging, etc)…
Nature of the resulting model is that it’s got no abrupt edges that had to be forcibly matched up. Time can be spent tugging at edges, vertices, and faces to immediately explore variations – everything remains watertight.
Here’s a model done in 5 minutes with simple geometry.
Helpful if you want to stick to exact geometry (sphere diameters, distances, angles…) and explore from there. The legs are done with BlendSrf between trimmed spheres. Gizmo.3dm (3.5 MB)
Anyone up for a grasshopper version? I’ve tried but can’t figure out how to blend the top part (three pipes) or put nice feet (spheres) on it (and blend the spheres with the legs).