Cycles Materials crash constantly

Constant crash with Cycles Materials when the viewport is set to Rendered or Raytraced.

The materials render though through the Rhino Render.

What are you using as your render device? If you could paste the output of the command-line (F2) after running the commands RhinoCycles_ListDevices and RhinoCycles_SelectDevice (use the default value of -1).

You shouldnt have to use the Cycles materials, they are converted to automatically from Rhino basic materials. They shouldn’t crash though :slight_smile:

/Nathan

| You shouldnt have to use the Cycles materials, they are converted to automatically from Rhino basic materials. They shouldn’t crash though :slight_smile:

So starting a Cycles Material from scratch wouldn’t generate a different material, or a material with additional or different parameters?

Here is the output of the commands:

Loading Rhino Render, version 1.50, Jul 26 2016, 08:40:11
Command: RhinoCycles_ListDevices
We have 2 devices

Device 0: CPU > Intel Core i7-2760QM CPU @ 2.40GHz > 0 | False | True | False | CPU
Device 1: CUDA_0 > Quadro 2000M > 0 | False | True | False | CUDA

Command: RhinoCycles_SelectDevice
User selected device -1: ccl.Device: Quadro 2000M (CUDA), Id 1 Num 0 Name CUDA_0 DisplayDevice False AdvancedShading True PackImages False

Correct. They are used as-is internally by the conversion process.

Not sure why they crash for you atm :-/

/Nathan

Note that the crashes with cycles materials should be fixed in next WIP (maybe already current, not sure about that).

A stack overflow due to some changes in underlying code caused this to break down (i.e. not my fault :wink: )

/Nathan

Problem fixed indeed :slight_smile: