Constant crash with Cycles Materials when the viewport is set to Rendered or Raytraced.
The materials render though through the Rhino Render.
Constant crash with Cycles Materials when the viewport is set to Rendered or Raytraced.
The materials render though through the Rhino Render.
What are you using as your render device? If you could paste the output of the command-line (F2) after running the commands RhinoCycles_ListDevices
and RhinoCycles_SelectDevice
(use the default value of -1).
You shouldnt have to use the Cycles materials, they are converted to automatically from Rhino basic materials. They shouldn’t crash though
/Nathan
| You shouldnt have to use the Cycles materials, they are converted to automatically from Rhino basic materials. They shouldn’t crash though
So starting a Cycles Material from scratch wouldn’t generate a different material, or a material with additional or different parameters?
Here is the output of the commands:
Device 0: CPU > Intel Core i7-2760QM CPU @ 2.40GHz > 0 | False | True | False | CPU
Device 1: CUDA_0 > Quadro 2000M > 0 | False | True | False | CUDA
Command: RhinoCycles_SelectDevice
User selected device -1: ccl.Device: Quadro 2000M (CUDA), Id 1 Num 0 Name CUDA_0 DisplayDevice False AdvancedShading True PackImages False
Correct. They are used as-is internally by the conversion process.
Not sure why they crash for you atm :-/
/Nathan
Note that the crashes with cycles materials should be fixed in next WIP (maybe already current, not sure about that).
A stack overflow due to some changes in underlying code caused this to break down (i.e. not my fault )
/Nathan
Problem fixed indeed