Problem with scrolling in latest Rhino WIP on Mac

Hi all.

I have very like new rhino for mac. Cycles working fine (only crash but its wip and its ok :slight_smile: ). My main problem is momentaly this :slight_smile:

When i work on materials i dont know how to scroll in material settings window.

I dont know to get into lower area.

Thank you,
Peter

Hi @petermasek,

the dev @maxsoder is aware of the bug.

Regarding the Cycles crash, could you please paste the outputs of the Rhino commands _SystemInfo and _RhinoCycles_ListDevices ?

1 Like

_systeminfo:

Rhino 6 SR10 2018-9-18 (Public Build, 6.10.18261.18456, Git hash:master @ f2193f037533e07a202903b18d74cd24b6bce32b)
Licence type: Beta, build 2018-09-18
License details: Cloud Zoo. In use by: petermasek ()
Expires on: 2018-11-02

Apple Intel 64-bit macOS Version 10.13.6 (Build 17G65) (Physical RAM: 16Gb)
Machine name: petermasek

AMD Radeon Pro 560 OpenGL Engine (OpenGL ver:4.1 ATI-1.68.20)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: ATI Technologies Inc.
Render version: 4.1
Shading Language: 4.10
Driver Date: (null)
Driver Version: (null)
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB

/Applications/RhinoWIP.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/RhinoCycles.rhp “RhinoCycles” 6.10.18261.18456
/Applications/RhinoWIP.app/Contents/PlugIns/NamedSnapshots.rhp “Snapshots” 6.10.18261.1002
/Applications/RhinoWIP.app/Contents/PlugIns/PanelingTools.rhp “PanelingTools” 6.10.18261.1002
/Applications/RhinoWIP.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/Commands.rhp “Commands” 6.10.18261.18456
/Applications/RhinoWIP.app/Contents/Frameworks/RhMaterialEditor.framework “Renderer Development Kit” 6.10.18261.1002
/Applications/RhinoWIP.app/Contents/PlugIns/Alerter.rhp “Alerter” 6.10.18261.1002
/Applications/RhinoWIP.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/RDK_EtoUI.rhp “RDK_EtoUI” 6.10.18261.18456
/Applications/RhinoWIP.app/Contents/PlugIns/Displacement.rhp “Displacement” 6.10.18261.1002
/Applications/RhinoWIP.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/GrasshopperPlugin.rhp “Grasshopper” 6.10.18261.18456
/Applications/RhinoWIP.app/Contents/Frameworks/RhCore.framework/Resources/ManagedPlugIns/RhinoDLR_Python.rhp “IronPython” 5.1.2015.132
/Applications/RhinoWIP.app/Contents/PlugIns/RhinoRender.rhp “Rhino Render” 6.10.18261.1002

_RhinoCycles_listDevices:

We have 3 devices

Device 0: CPU > Intel Core i7-7820HQ CPU @ 2.90GHz > 0 | False | True | CPU
Device 1: OPENCL_Apple_Intel(R) HD Graphics 630_ID_0 > Intel HD Graphics 630 > 0 | True | True | OpenCL
Device 2: OPENCL_Apple_AMD Radeon Pro 560 Compute Engine_ID_1 > AMD Radeon Pro 560 Compute Engine > 1 | True | True | OpenCL

@petermasek, please ensure that under Preferences > Cycles your AMD GPU is the selected render device.

The very first time you switch to Raytraced when you have that selected will take a while, since Cycles will be compiling the raytracing kernels. It can take many minutes, even up to 10, so you’ll have to be patient (:

I suggest doing that with just an empty model and a simple box in.

Oh thank you :wink: … I have a plan to buy eGPU on this but very thank for this tip. I will try some tests.

Rotating in raytraced mode is very better. !