I need to make something like this:
But not limited to a fixed distance between lines (offset)…
So, I need to infill a area of closed line and divide the area to create X number of lines like the image, and create something like a “sin”
Any idea ?
Similar to this (this shape is perfect, but is limited to offset):
Try to use pufferfish plugin’s Net On Surface component.
I need to update that, I guess he wants to be able to have a offset distance between them for the extrusion thickness.
Here’s a ‘retarded’ way of doing it:
sine_boudary_fill_01.gh (29.0 KB)
WOW… you are amizing I will test …thanks.
If I duplicate the RED curve with negative formula (-y*sin(x) - GREEN curve) I get what I need but I think that is not the best solution:
It’s possible to create a “flip-flop” (+ / - / + / - etc…) to obtain the touch between axis ?
for sure, but I don’t want to do that
keep it retarded via mirror
sine_boudary_fill_01_b.gh (27.8 KB)
 sorry didn’t pay attention to color-coding
how dare you!
I remember dealing with a concrete printer, just wanted to give you some play
here domain is kept fixed
sine_boudary_fill_01_c.gh (19.9 KB)
ahha … I’m talking about “my solution” (my changes in your solution) , not yours
you’re welcome! I hope it helps!
I tested the system but I have a problem. I can not cross lines
Did you try the Pufferfish component?
No, because I need to make all the system without any component… only native code.
Idea is to use offset from curves…
What do you think ?
I am sorry @jdsilvapereira, I am not following you at the moment - The initial file that was shared with you had that, didn’t it?
I mean this
then you wanted to invert the sine curve and I suggested mirroring, simply that - the curves were never crossing and if you don’t preview the ones mirrored then you’re left with non-crossing curves -
so what do you want?
Clarity is important as this is the first time you write ‘you cannot have them crossing’ and also that ‘you can’t use plugins’ after others kindly suggested pufferfish earlier.
I suggest something like this, so you don’t have intersecting paths and also you can define distance between bumps for material thickness.
Yeah, it’s like your example:
But I test your code and my shape and result is:
I change all values but without success !!
Nice How I can adjust this to my closed curve ?
you’ll have to put your pentagon on top of all that then trim what’s outside, but you’ll end up with this:
again if the pattern isn’t rotated along or remapped to your boundary
repeating myself because nobody here knew you intended to rotate your shapes
here’s an update:
sine_boudary_fill_01_d.gh (68.1 KB)
bake the internalized polygon and reinstate like in the video below to test your rotations