Cubemap sphere


I am trying to map a texture onto a sphere and run it through a 3rd party software. The spherical mapping however causes problems on the poles and the seam:
image image
I wanted to try cubemapping but Rhino only knows boxmapping. How could I presuade Rhino to apply the texture properly in cubemap manner?

Thank you for any leads and I wish you a pleasant day.

Edit: Should have forseen this - it is now worse :smiley:

Guess the only way is to work with the texture and split the object of interest in more pieces to eliminate the problem.

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