Hello,
I am trying to map a texture onto a sphere and run it through a 3rd party software. The spherical mapping however causes problems on the poles and the seam:
I wanted to try cubemapping but Rhino only knows boxmapping. How could I presuade Rhino to apply the texture properly in cubemap manner?
Thank you for any leads and I wish you a pleasant day.
Edit: Should have forseen this - it is now worse
Guess the only way is to work with the texture and split the object of interest in more pieces to eliminate the problem.