Hey community,
I’m working on trying to make a clean surface of a residual limb (amputated leg) from a mesh file.
I like how simple the surface is getting, but it’s still very complex at the bottom and I don’t know how to simplify it. The goal is to get a simple and elegant model, it’s ok if it starts to lose a bit of accuracy from the mesh. Any tips? Thank you!
Workflow:
- Adding guide curves to the mesh
- QuadRemesh [100 quads, using guide curves]
- Cleaning up the points with Slide and moveUVN
- toNURBS
TF socket_v1.0.3dm (1.2 MB)