I’m currently struggling with this mesh being slightly too complex to be reverse engineered into a single surface. xNurbs is failing with the lowest angle accuracy resulting in some badly trimmed srf. The patch version (left) seems not accurate enough to be used, as it will serve as a reference surface to build cutters.
anyone has an idea on how to get a better result than the two present?
srfToRebuild.3dm (4.8 MB)