How can I create a squarish quad mesh from triangular mesh with the ability to change the size of quads similar to an isotrim command?
like the following
I various weaverbird subdivision components but they create a quad mesh which is not aligned with the outer curves of the thin shell.
Currently trying for a four vertex shell as shown, I aim to replicate this quadmeshing onto more complex curved surfaces composed of triangular faces like these.
Shell work_quad try.gh (13.3 KB)