Is there any component/ method that would allow me to divide a 3d quad mesh face into four triangles, like so:
Ah I see, that’s the way the indices were meant to be used. Great, thanks!
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Is there any component/ method that would allow me to divide a 3d quad mesh face into four triangles, like so:
Ah I see, that’s the way the indices were meant to be used. Great, thanks!