Diamond-like triangle mesh faces from rectangular-like quads?


I hope this question makes sense:

Wondering if there is a known algorithm to go from a rectangular-like quad grid to a diamond-like set of triangles?

i.e. after quad remesh, could we transform the grid into diamonds whilst keeping the flowing topology. Tri-remesh changes the topology quite a bit hence the question.

Many thanks,

could this be the answer?

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Assuming you mean splitting each quad into 4 triangles meeting at the central point then wbStellate in Weaverbird with D=0 is one way.

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Thank you so much @DanielPiker and @_corellaman they are both great! Very helpful.

WBStelate with Weaverbird

Diagonalize with Kangaroo