is there a command to do this also with more complex surfaces?
Thank you!
Hi Hannes - what are you starting and ending with? Do you want meshes, or?
-Pascal
Hi @pascal,
I would like to model normally and after that I have nurbs surfaces but planar ones similar to meshes but not so dense. Like faceted surfaces that look minimal but take the previous model into account. I want to take them and cut the resulting plan in cardboard.
Thank you!
Hi Hannes - you can Mesh
or QuadRemesh
the object and then convert to a brep using ToNurbs
. Does that do it?
-Pascal
@pascal the problem with this is that I will get very dense meshes or if loose I get a mesh that is not resembling the underlying geometry, it will shrink everything away. thought this would be managed by rebuild surface to level 1 u and v but it would only work to level 2.
Hi Hannes - can you post or send me an example?
-Pascal
@pascal I would like to have something like this. left is the facetted surface and right the original one.
best would be an option to have a command to facet all surfaces into planar surfaces. but this would be a dream come true.
In that example, ExtractControlPolygon
then ToNurbs
might do it, but I cannot imagine it would in general.
-Pascal
@pascal would not work. I try to build just in planar surface this would do the trick. let’s see. Thank you!