So I’ve been toying around with ways to convert this relatively simple quad mesh into a similar continuous surface (which would be really useful for fabrication purposes for me)
A few things I’ve already tried are:
- Converting to SubD > ToNurbs. Even with Faces = Packed I didn’t get a result
- MeshToNurbs (Obviously didn’t work)
- NetworkSurface. I couldn’t figure out how to order the curves, but it’s possible that this is still the best solution?
I guess I’m wondering if there is some other way to go from mesh edges to surfaces that I am blanking on / haven’t considered?
Grateful for any advice
torsomesh.gh (302.5 KB)