Converting quad mesh to surface

So I’ve been toying around with ways to convert this relatively simple quad mesh into a similar continuous surface (which would be really useful for fabrication purposes for me)

A few things I’ve already tried are:

  • Converting to SubD > ToNurbs. Even with Faces = Packed I didn’t get a result
  • MeshToNurbs (Obviously didn’t work)
  • NetworkSurface. I couldn’t figure out how to order the curves, but it’s possible that this is still the best solution?

I guess I’m wondering if there is some other way to go from mesh edges to surfaces that I am blanking on / haven’t considered?

Grateful for any advice :slight_smile:

torsomesh.gh (302.5 KB)

No need to wonder. There is no way.

1 Like

It appears you are asking to create this as a single nurbs surface (no patches), is that correct?

As Quan indicates, that is not possible.

Can you explain why multiple patches will not work for your application?