Hi guys, I am looking for methods to implement quad subdivision in grasshopper C#.
I am working on a mesh growth model, but with very strict limitations to faces size, number of edges, planarity etc. because every face will be a unit in fabrication model. I need methods to split chosen quad faces - to split them in half (in other words, to create two rectangles from one square) or to split a quad in its center to form four quads.
i know MeshTopologyEdgeList.CollapseEdge and SplitEdge methods, but as far as I know they split every quad to triangles. I tried to split two symetrical edges of a chosen face at one ireration time but after every splitting all the topology changes for vertices (meaning: they change indexes) and i dont know how to do that.
First of all, to start, i would like them to split and grow in one direaction. Like a mesh tube. Naked edges on one side of the tube will grow based on some agent behaviour (agents = naked vertices) and after some length of the quad it will be splitted in two.
There are lots of other script that takes a mesh and change it. Mesh+ weaverbird Yellow not sure they are open source. You can also search for algorithm doing recursion on mesh (fractals) …
Look at the sphere script
As a mesh is vertices and topology you must find a strategy to keep track of that.