Yesterday I’ve been modeling a control panel and used a pictureframe to start, the image was exactly the same image I would then apply to the panel with volumetric buttons, So I decided editing the pictureframe and added all the buttons.
I had no problem, I could also change the material to a Thea material and use the same image with UV OK.
BUT the issue is that in the viewport the edited pictureframe that now is an open polysurface, always shows as rendered, and is impossible to see the wireframe, I tried using a custom shade mode for the object with no luck.
You can only see isocurves if the object is selected.
So, my question is, how can I convert the edited pictureframe to a regular surface or polysurface preserving the UV and texture applied?