I want to set render color to mesh vertex. I’m unsing WIP7 and function ComputeVertexColors.
Calculation don’t consider mapping options (for example Spherical mapping) and Texture definition. It use always planar mapping and basic picture.
I apply ComputeVertexColors to mesh.
And this is result that is not correct (it is always shown as plannar mapping without repeat for mapping).
Star_reneder_color.3dm (724.1 KB)
Is there something I’m doing wrong? I really need help.