It’s possible, looking at the base…
You can start with a shape which just describes the body, with only the outmost candle holders in it. This can be lofted from a series of ovals which describe cross sections.
For the thing(process) that holds the figure(ramifications : ), you can revolve a profile curve, cut a hole in the base, and then BlendSrf it in.
The feet could be added, and use a BlendSrf to connect them. I would loft the feet, and use a plane on the bottom. You can also fillet the edges on the sole, but try to make the angles at the soleline straight and perpendicular to the surface it would sit on. I would not use too tight of a loft.
The concave area can be a deformed sphere, which is boolean’ed in.
To put the handmade look in it, you should be able to make a copy of your final smooth version, then use Cage Edit with a lot of x,y,z nodes. Then, you should be able to pull some nodes in an out to give it that effect.
Hmmm. Randomize Transform Script?