Color Glitch

I’m having this issue where in Shaded or Wireframe mode, my geometry changes colors depending on how far I zoom in / out. It has no issues retaining the same color in the other modes. In shaded if I change Transparency to “1” the colors display OK. But if it changes to 0, it will start glitching again. If I apply these changes, and change to “Custom material for all objects” it will also display the colors properly, but if I reset to default it will have the same issues again. I do not have a fix for my wireframe previewing weirdly though.

The actual colors it is supposed to be: In ghosted mode:

Display settings that make it preview normally:

Glitchy colors, depending on where I zoom:



update your system
update graphic card driver
update rhino
restart computer and rhino

post your systemInfo
(command _systeminfo in rhino)

Make sure that there are no overlapping items. SelDup might help if there are exact copies.

@Gijs
I nominate you for the ‘Best Guess by Screenshot’ - Award.
:smiley:

I had updated Rhino and also uninstalled and reinstalled and still have the issues. Trying to get the drivers updated now.

Rhino 8 SR21 2025-7-7 (Rhino 8, 8.21.25188.17001, Git hash:master @ 2e05bb7e11ec03aa58cc543d92330d59df05d32b)
License type: Commercial, build 2025-07-07
License details: Cloud Zoo

Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 64GB)
.NET 8.0.18

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 2GB, Driver date: 9-13-2024 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Secondary monitor attached to adapter port #1
- Windows Main Display attached to adapter port #2
Primary OpenGL: NVIDIA RTX 4000 Ada Generation Laptop GPU (NVidia) Memory: 12GB, Driver date: 3-7-2025 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 572.76
> Integrated accelerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-7-2025
Driver Version: 32.0.15.7276
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 12282 MB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.21.25188.17001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

Hi Anna -

Are you also seeing this in a new model from a factory-default template and a few boxes added? If not, please export a few of those objects from your scene and post that 3dm file here.
-wim