I’m struggling to find a way to close this mesh. Or to understand why those edges are considered naked in the first place. Any ideas will be appreciated.
mesh.gh (107.7 KB)
I’m struggling to find a way to close this mesh. Or to understand why those edges are considered naked in the first place. Any ideas will be appreciated.
mesh.gh (107.7 KB)
There is a mesh repair add-on in Blender called 3D printing toolbox.
It is a built-in addon, but you need to enable it in the setting,
Thanks for looking in to this!
I wonder what this “Make manifold” in Blender is doing behind the scene. And if its possible to replicate with RhinoCommon. Because I have a lot of similar elements and project requires that whatever fixing is necessary must be done in the Grasshopper.
On closer inspection those naked edges seems to form closed polylines. But those polylines has zero area:
So, it seems that mesh has holes that are not really a holes. Any ideas how to get rid of them within the Grasshopper?
The large planar face I selected has 3 edges.
The triangulated fillet next to it has a lot of vertices along the same edge. You cannot weld one long edge with many smaller coincident edges.
One way to fix this could be to delete each large face next to a fillet and run the command FillMeshHole or FillMeshHoles.
closed-mesh.gh (122.6 KB)
Thanks Martin!