Better explanation:
I draw a elongated box and pick it:
When I pick it I see the gumball is oriented with X pointing right.
I rotate the box around the Z-axis clockwise. Deselect it and then select it again.
The gumball is oriented the same way as before the rotation.
If I use Cplane _Object

and pick the box:
(This has nothing to do with the gumball, it’s just there to show what I’m talking about.)
The orientation of the cplane / gumball is oriented after the “inherent” object cplane. As far as I understand every piece of geometry has it’s own “internal” cplane. (Is it possible to forcibly change this internal position/rotation somehow?)
Now to me the Clipping Plane is NOT a normal geometrical object. And it should not be treated as one. I know that you disagree, but one day I hope it will dawn on you, that it is not. (Manipulating it as a geometrical object is fine in many ways, but it is also extremely annoying and complex. Discussion about this elsewhere.)
So I create a Clipping Plane (I returned to the World Cplane)
And I use Cplane _Object to pick the ClippingPlanes “internal” Cplane, I get this:
You can see that the x-axis points to the right.
Now, at least for an architect, it makes sense that the clipping plane z-axis goes as it does in the clipping plane. Because when you draw “in section” you want to draw in the XY-plane.
To me it does not make sense that clipping plane would have different “internal” cplanes. But apparently they have. Which makes lift hard when you draw “in section” and you try to orient the drawing cplane by picking the ClippingPlane marker using Cplane _Object … and it turns out that the z-axis is along the section line arrow line …
This is to me is a bug. Or a misconception of sorts.
This Clipping Plane. If I pick up the “internal” Cplane (Cplane Object) of it will orient like this:
It’s perpendicular to the square. It should be oriented like this:
In this saved view I would like to be able to orient my cplane so that I can draw “in section” in this view. Meaning that it should draw exactly where the clippingplane section is.
Now what happens if I pick up that ClippingPlane’s “internal” cplane?
You see the thin line in the middle of the square symbol. That is the grid/cplane oriented the wrong way.
Well … that was a long explanation. Maybe you have thought about these things in a different way. But to me this is the natural way of handling these things. To me it is extremely weird that the clipping plane symbol can have internal orientations that are different (eg z not perpendicular to the square symbol).
When using the new markup tool this becomes a nightmare. The annotation stuff end up everywhere depending on where you happen to draw etc. I would be more than happy to share my screen and show the nightmare in front of me.
Thanks for you time
/Erik